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Nazarena Febrero North East Regional Sales ManagerĪrchitectural and Dealer has had a long career with Hastings, first in 2003-2010 and again since 2018.
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Something co-workers would be surprised to know: Some of our co-workers already know, but I can dance pretty well…especially Salsa.
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Outside of Hastings: Ryan really enjoys weight-training/nutrition, dancing and golfing in his spare time. For Ryan, all of the various pieces of financial management are ripe for problem-solving, which he feels is one of his strengths.įavorite product(s): The VOLA 060 showerhead – it is a pristine work-of-art with minimalist intentions that embodies VOLA’s pursuit. He works with the accounting staff to analyze and monitor activities related to finance overseeing cash flow management and company performance. His role includes guiding and managing all financial and accounting operations. As a graduate of Clemson University with a degree in Business Management, he quickly showed his aptitude for accounting and finances and was promoted to Controller in 2018. So my question is, is there a way to export the models from blender so they have a texture (they also don’t have a texture when I open them in a 3d viewer, but they do keep their UV mapping after exporting from blender).Ryan Homola began his career at Hastings in 2015 as a member of the sales team in Hastings New York City showroom. So I thought that I might have to add it manually before it shows up, but when I add it manually it looks like all the UV mapping is lost and I have to remap all the models entirely. The model itself is being converted by Cubik greatly however there is no texture applied to the new model. I want to use a program called BDCraft Cubik Pro to covert these objects into Minecraft models, but this program only accepts. I do have a lot of 3D models made it the form of.
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